The future of literature is video games
What Disco Elysium proves is you can take an RPG, abstract away all the bullshit about swords and dragons and killing hundreds of bandits (those nameless NPCs who in the game world don’t have families, sisters, mothers), and still have a workable game. That the standard trope of an RPG protagonist being a hobo murderer who just loots corpses to sell their stuff to buy weapons to kill more people to loot more corpses, is not a cosmic inevitability for games.
This game is both familiar and otherworldly, resulting in a strangely uncomfortable yet fun experience. Also, aside: I want to write a paragraph like this one day.